Tags: Pagan Tuna
Keep Creating throughout the Construction Process
Stakeholder Capitalism
Fuzzy Concept
A Dark Procession
The Sanctity and Importance of Sudden Death
We don't even own suits
Model II Decision-Making
Model II Values
Entertain a Thought
The Four-Fold Way
Cockpits with Instruments Controlled by Gremlins
Artful Making
We Need a Place to Stand
Careful, thoughtful, small, practical efforts
Real Creation is Sloppy
The hedgehog and the fox
Déjà Vu All Over Again
Seeing the Bigger Picture from Multiple Angles
Minute Particulars
Cost of Education
Judgments of Users
Principle of Least Astonishment
One test result
Conceptual Integrity
Great Design comes from Great Designers
Drive-Through Coding
Nirvana Antipattern
Focus on High Performers
Work, Soul and Life
Six Impossible Things Before Breakfast
Vital and Significant Forms of Art
Conservatives and Progressives
Taking a Fence Down
The difference between construction and creation
We are Doing our Best
System Architects as Storytellers
Prototyping No Substitute for Analysis and Design
System Simplification
User Interface Architectures
The Status of Each as an Amateur
Difficulty of Requirements Discovery
Just Enough Requirements
Level of Requirements Detail
Lists of Requirements
Multiple Design Approaches
Requirements Elicitation, Triage and Specification
Belief in Impossible Things
Template Zombies
Paper Mill
The Power of Thought
Simplicity and Complexity
The Supreme Goal of All Theory
A First-Rate Intelligence
Faster Horses
Only Connect
Education and Genius
Every Body cries, a Union is absolutely necessary
Conventional Views
An Intuitive Taste for People and Products
Software more than Code
Underlying Intent of Process Improvement
Rigorous Software Inspections
Successful Planning
Thinking's a Dizzy Business
The Change Dilemma
Software Designer as Communications Artist
Daily Acts of Trivia
The Rhythm Section Could Run The Band
Value of Coding and Testing
The Other Side of Complexity
Torturing the Data
Control Over Plans and Commitments
Herding Software Engineers
Key Software Problems
Magic Answers to Software Crisis
Starting with Firm Requirements
Talented People
Technology and Productivity
Merely a Muddle
A Simplicity Shift
Simplicity as a Design Goal
User Interfaces Don't Exist
Little things seen largely
Design is the fundamental soul of a human-made creation
Design is the fundamental soul of a human-made creation
Good Management is Like The Beatles
It's Content
People Don't Know What They Want Until You Show It To Them
Start with the Customer Experience
Technology married with the humanities
The Underlying Principle of the Problem
We have wonderful arguments
Where the Puck is Going to Be
Steve Jobs Ideals
Simple Things Should be Simple
Satisfied Employees are In the Know
When you can measure what you are speaking about
The Discomfort of Thought
Product development is a reactive process
Constraints
Environment Creation Integrated into the Development Process
Outcomes
Technical Debt
Ten Deploys a Day
The Four Categories of IT Work
The Three Ways
What Constitutes a Work Center
You Get What You Design For
Aesthetics of Programming
Design Patterns
Solution Reuse
Equals
More Popular than Jesus
Extensible Systems
Good Mission Statements
The Enormous Extension of our Being
My conscience got the best of me
Java
Computer Programming Remains a Black Art
Serviceable Things, But Not Great Things
Software Much More Plastic Than Hardware
The Craftsman's Satisfactions
Delegation is a Slippery Slope
Engineers and Designers
Involve the Team in Every Decision
Managers Can't Forget How to Develop Software
Once-a-week Meetings
Introduction of a new order of things
Integrity and Conviction
The Challenge of Swing
The Philosophy of Jazz
The Ultimate Democracy
Easy Solutions
We Must Respect the Other Fellow's Religion
Intellectual Debate
Plot, Plan, Calculate or Postulate
Stopping the Production Line
Management Intuition
Leaders are the Primary Source of Energy
Role of Managers
The Toyota Chief Engineer
Quality Matters
Hard Discipline of Reasonableness and Honesty
Intranet Maintenance
The Makers of Things
Freedom of Expression in Business
We Like to Think of Ourselves as Winners
Evolving System Structures
Puzzling Aspect of Waterfall Development
The Most Fundamental Lean Measurement is Cycle Time
Postel’s Law
Open Source Development Styles
The Design Document is a Source Code Listing
Motionless Work Products
The Mind-Numbing Bureaucracy of Centralized Control
Value-Added
Active Requirements Analysis
Great minds discuss ideas
Men Fear Thought
Ten Commandments for Teachers
The Celestial Teapot
Progress Depends on Retentiveness
Small and Obscure Deeds
Learning from Experience
ESPN president meets Steve Jobs
Progress Depends on the Unreasonable Man
Deferred Design Decisions
Desirable Employee Attributes
The Trick in Keeping Bands Together
What do you mean, six months?
The Columbia Disaster
A Work Ethic Gone Mad
Behind the Times
Preparing Managers to Manage
Relieving Ignorance
A Word is Worth a Thousand Pictures
Reorganizing
Do the Right Thing
Dreams Come True
A Coke is a Coke
Those Sharp, Scratchy, Harsh, Almost Unpleasant Guys
Elimination of Programmers
Shareholder Value
The Art of Progress
Everybody Has Some Important Pieces of the Truth
Levels of Development
Lean
Price of Success
No Silver Bullet
SEI Maturity Models